Choose your edition
The Adventurers Edition
The original Getting Lost game and a great place to start. Follow unexpected directions to explore familiar places differently, discover hidden spots and head somewhere you probably wouldn’t have chosen yourself. All ages; designed for solo adventures or groups. Getting Lost
The Road Trip Edition
For days when the journey is the whole point. Random directions based on things you see along the way send you down different roads, with stops, activities and plenty of opportunities to discover small towns, local businesses and places you didn’t know were there. Getting Lost
The Short Drives Edition
A mini adventure when you don’t have the whole day. Set a 30-minute timer, draw a place you need to find, then use the direction cards to see whether you can get there before time runs out. Getting Lost
The Walkers Edition
Take your usual walk somewhere new. Birds, weather, street signs, animals, letterboxes and other things you encounter determine which way you go, meaning the same starting point can lead to a completely different walk each time. Getting Lost
The Bush Walk Edition
A slower, more observant way to head into nature. The cards encourage you to use your senses, notice the details around you, try little activities and explore your surroundings more closely as you walk. Getting Lost
The Wellbeing Edition
The gentlest Getting Lost pack, created for those moments when life feels a bit much. Simple, mostly free or low-cost prompts encourage movement, noticing, connection, learning and giving — something to reach for when you need a little reset. Getting Lost
The Photography Edition
For phone photographers through to people shooting manually. The cards guide where you go and give you photographic challenges along the way, encouraging you to look differently at ordinary surroundings, experiment with your camera and notice details you may otherwise pass by. Getting Lost
The Solo Adventurers Edition
Made especially for heading out on your own. Directions and activities are influenced by the colours, sounds, flowers, people and other little things around you, creating an adventure shaped by your own preferences and whatever happens that day. Getting Lost
The Scavenger Hunt Edition
Part scavenger hunt, part Getting Lost adventure. Find things such as feathers, rocks, numbers or signs, then use what you discover to determine your next direction or activity. Play alone or make a day of it with others. Getting Lost
The Camper Edition
Designed for campervan and motorhome adventures where you’re happy to wander without a fixed plan. Your route, distance and stops are decided by things such as passing cars, road signs, your odometer and even the wind, eventually guiding you towards somewhere to stop for the night. Getting Lost
The Campground Edition
Made with kids and family camping trips in mind. Expect games, hunts, forts, outdoor activities and little challenges that encourage movement, creativity, gratitude, caring for others and simply having fun together around the campground. Getting Lost
The Kiwi Out of Town Edition
A distinctly New Zealand adventure for getting off the main city streets and exploring the country roads. Expect directions inspired by tractors, sheep, cows, dairies and other very Kiwi things you encounter along the way. Getting Lost
The NZ Bird Edition
Let the birds decide where you go. Designed for bird lovers, this edition uses the birds you spot and what they’re doing to shape your adventure, encouraging you to slow down, look around and connect with nature. It features watercolour illustrations of New Zealand birds by Coromandel artist Cheryl Sands. Getting Lost
Te Tipi Haere – Te reo Māori Edition
Explore while practising te reo Māori. The 26 direction cards feature te reo Māori on one side and English on the other, combining an unplugged adventure with a relaxed way to use and build familiarity with the language. Getting Lost
The Over The Tea Cups Edition
This one is about getting lost in conversation rather than getting lost on the road. Sixty conversation starters take you into unexpected memories, stories and experiences, creating the kind of chats that can end up funny, thoughtful or surprisingly meaningful. Designed for adults and group play.